Expose physical coords
Expose on render view proxy the SetPhysicalToWorldMatrix
method (via a new PhysicalToWorldMatrix
property), which will be available on vtkRenderWindow
after the corresponding VTK change is merged.
Update some representations to be aware of already-existing coordinate system api on underlying actors, and expose a new representation proxy property (called CoordinateSystem
) allowing users to place objects in World
or Physical
coords.
Update vtkPVLODActor
and vtkPVLODVolume
to be aware that actors can be in non-world coordinate systems, and to recompute bounds when that is the case.
Edited by Scott Wittenburg