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rendering: Hoist PhysicalToWorld api from VR to base class

Moves PhysicalToWorld matrix and friends from the vtkVRRenderWindow class up to vtkRenderWindow so it can be available in CAVE environments. Adds a test to indicate how an interactor can move it's viewpoint through a scene of objects, and those in world coordinates will fly past, while those in physical coordinates remain in their original positions.

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