[fix] Make SLAM deterministic
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SLAM was not deterministic anymore because of a random process
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A fixed seed is added to make the process deterministic again and get the same result for various runs
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A parallel process is removed. It changed the process order of the lines and so the keypoints between runs and resets/replays.
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The default resolution size of the voxels is increased so the random voxels extraction really gets different space areas
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This solves issue#31
Edited by Julia Sanchez