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Enable Unity to catch iMSTK fatal messages and failed checks

Harald Scheirich requested to merge feature/error-handling-2 into master

I failed to enable us to catch exceptions thrown through the g3log infrastructure, the LoggerUnity replicates logging infrastructure to maintain the information of the macros currently being used in imstk. Using a #define the infrastructure can be switched (for example when we build for unity)

Edited by Harald Scheirich

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