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REFAC: Adds bilinear interpolation toggle to Textures

Linear interpolation should be default in all textures. This also adds a toggle for it. This is partly a bug since it should definitely be on.

If you run old RenderingExample.cpp vs this one and zoom all the way you can tell the difference.

PR Checklist

  • No API changes were made (or the changes have been approved)
  • No major design changes were made (or the changes have been approved)
  • No new dependecies were added (or the new dependencies have been approved)
  • Added test (or behavior not changed)
  • Updated API documentation (or API not changed)
  • Ran the CodeFormatEnforcer task and verified the header is in all new files
  • Added iMSTK examples for all new major features (if any)
Edited by Andrew Wilson

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