REFAC: Adds bilinear interpolation toggle to Textures
Linear interpolation should be default in all textures. This also adds a toggle for it. This is partly a bug since it should definitely be on.
If you run old RenderingExample.cpp vs this one and zoom all the way you can tell the difference.
PR Checklist
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No API changes were made (or the changes have been approved) -
No major design changes were made (or the changes have been approved) -
No new dependecies were added (or the new dependencies have been approved) -
Added test (or behavior not changed) -
Updated API documentation (or API not changed) -
Ran the CodeFormatEnforcer
task and verified the header is in all new files -
Added iMSTK examples for all new major features (if any)
Edited by Andrew Wilson