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Surface mesh fixes and decals

Items fixed/added:

  • ENH: ability to add more vertices to surface mesh as well as triangles. Recalculated UV seams when triangles are added
  • ENH: added decals to Vulkan renderer
  • ENH: abstracted interactor so that Vulkan interactor behaves the same as the VTK interactor with custom events.
  • FIX: fixed transformations for Vulkan renderer
  • FIX: fixed issue with PointSet returning incorrect number of vertices
  • FIX: fixed Fresnel calculation issue (#168 (closed))

New examples:





Edited by Nicholas Milef

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