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David Thompson authored
The one needed for the polygon branch is the preview entity, which is used to hold tessellation information for visual feedback during a geometric operation. + Preview entities may be related to model and/or mesh entities; + they may have text notes attached to them to be shown on mouse-hover or in a list that is tied to rendering (so that brushing the list highlights the preview geometry and vice-versa); + they may be associated with attributes, but there is not a use case for this yet; + they may have properties associated with them indicating that one of several preview entities should be selected to disambiguate an operation.
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