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Commit 7b17140d authored by David Cole's avatar David Cole
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ENH: Add RecurseThroughSymlinks data member to kwsys::Glob. Allows recursive...

ENH: Add RecurseThroughSymlinks data member to kwsys::Glob. Allows recursive globs to skip symlinks when necessary. Default to true for backwards compatible behavior. Used from the ctest coverage handler to avoid recursing through the '/Applications' directory on the Mac looking for *.da files... Should fix the hangs reported recently by Mac CMake dashboard submitters.
parent 83f5fa50
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......@@ -63,6 +63,10 @@ Glob::Glob()
this->Internals = new GlobInternals;
this->Recurse = false;
this->Relative = "";
this->RecurseThroughSymlinks = true;
// RecurseThroughSymlinks is true by default for backwards compatibility,
// not because it's a good idea...
}
//----------------------------------------------------------------------------
......@@ -262,7 +266,11 @@ void Glob::RecurseDirectory(kwsys_stl::string::size_type start,
}
if ( kwsys::SystemTools::FileIsDirectory(realname.c_str()) )
{
this->RecurseDirectory(start+1, realname, dir_only);
if (!kwsys::SystemTools::FileIsSymlink(realname.c_str()) ||
this->RecurseThroughSymlinks)
{
this->RecurseDirectory(start+1, realname, dir_only);
}
}
}
}
......
......@@ -57,6 +57,13 @@ public:
void SetRecurse(bool i) { this->Recurse = i; }
bool GetRecurse() { return this->Recurse; }
//! Set recurse through symlinks to true if recursion should traverse the
// linked-to directories
void RecurseThroughSymlinksOn() { this->SetRecurseThroughSymlinks(true); }
void RecurseThroughSymlinksOff() { this->SetRecurseThroughSymlinks(false); }
void SetRecurseThroughSymlinks(bool i) { this->RecurseThroughSymlinks = i; }
bool GetRecurseThroughSymlinks() { return this->RecurseThroughSymlinks; }
//! Set relative to true to only show relative path to files.
void SetRelative(const char* dir);
const char* GetRelative();
......@@ -90,6 +97,7 @@ protected:
GlobInternals* Internals;
bool Recurse;
kwsys_stl::string Relative;
bool RecurseThroughSymlinks;
private:
Glob(const Glob&); // Not implemented.
......
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