- Feb 11, 2020
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David E. DeMarle authored
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- Feb 09, 2020
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David E. DeMarle authored
Well at least VanderWaal scaling. As with color, most of the modes are not fleshed out yet.
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- Jan 13, 2020
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T.J. Corona authored
None of the rest of Domains/Chemistry is in a kit, and its inclusion into the OpenGL kit causes cyclic dependencies between IO, Rendering and itself.
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- Jan 08, 2020
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Ken Martin authored
bunch of missing override qualifiers on destructors
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- Dec 03, 2019
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Allison Vacanti authored
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- Nov 18, 2019
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Todd Martin authored
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Run the `clang-format.bash` script to update all our C and C++ code to a new style defined by `.clang-format`. Use `clang-format` version 8.0. * If you reached this commit for a line in `git blame`, re-run the blame operation starting at the parent of this commit to see older history for the content. * See the parent commit for instructions to rebase a change across this style transition commit.
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Ben Boeckel authored
Also ignore some files which should not be formatted.
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The automatic formatting for this didn't handle the case where the group was right against another line. Move the group ends to where they belong.
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clang-format treats them as declarations and formats accordingly.
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clang-format takes the lack of a semicolon as if it were an attribute or some other "chainable" call leading to bogus indentation. By using semicolons on all macro calls, the formatting comes out the way it should.
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- Nov 13, 2019
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Includes a few changes related to extraneous whitespace fixes and deduplication of headers as well.
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- Nov 12, 2019
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Allison Vacanti authored
See the vtkCellArray.h class docs for details.
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- Nov 07, 2019
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Max Zeyen authored
The function is not thread-safe and we have better tools in vtksys anyways (namely SystemTools::Split).
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- Apr 16, 2019
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Simon Drouin authored
* vtkShaderProperty stored in vtkVolume to allow sharing between mappers * Refactored vtkUniforms with more generic code * Added getter functions to vtkUniforms for IO purposes
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- Mar 28, 2019
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Ben Boeckel authored
This reverts commit 075f7997, reversing changes made to a7add686. This change was causing issues in ParaView and since ParaView is in its release cycle, reverting it is easier than fixing it right now. See !5345 for discussion. Merge-request: !5096
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- Mar 22, 2019
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Simon Drouin authored
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- Mar 06, 2019
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Nicolas Vuaille authored
* use clang-format (with ParaView config)
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Nicolas Vuaille authored
* allow unique color for atoms * fix coloring from 3 components array * add Map Scalars option
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- Jan 08, 2019
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Ben Boeckel authored
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Ben Boeckel authored
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Ben Boeckel authored
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- Nov 09, 2018
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Ben Boeckel authored
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- Oct 19, 2018
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Nicolas Vuaille authored
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- Oct 15, 2018
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Nicolas Vuaille authored
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- Sep 17, 2018
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Sean McBride authored
int Allocate(vtkIdType -> vtkTypeBool Allocate(vtkIdType int +(.*)::Allocate\(vtkIdType -> vtkTypeBool \1::Allocate\(vtkIdType
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- Sep 07, 2018
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Ben Boeckel authored
GCC is getting smarter and detects that we're not copying the NUL terminator over. There are two approaches to fixing the warning: - where code is already a bit more complicated, just use `std::string` instead of C-style string manipulations; and - where we were doing `strncpy(dest, src, strlen(src))`, just use `strcpy` instead since the destination sizes are made based on the size of `src` anyways.
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- Aug 29, 2018
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Jean M. Favre authored
When the 2nd line of each timestep block contains a title, it is searched for a time keyword. If not found, no timestep value was added to the list of timesteps, making it crash when setting the TIME_STEPS() key
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- Aug 09, 2018
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Joachim Pouderoux authored
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- Jul 17, 2018
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Michael Migliore authored
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- Jul 10, 2018
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Ken Martin authored
Significant rework of the hardware picking code. Previously each mapper had to make sure that the rendered colors were correct for point/cell etc ID during hardware picking and this required large datastructures and texture uploads to the GPU on each pick. Now it collects the color buffers and gives the mappers a chance to update them. This allows us to use gl_VertexId and gl_PrimitiveId directly in the shader and then if picked, allow the mapper to adjust the color buffer as needed. This allows us to avoid rebuilding the VBO and textures each time and avoids the memory footprint related to that.
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- May 30, 2018
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Utkarsh Ayachit authored
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- May 26, 2018
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Joachim Pouderoux authored
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- May 25, 2018
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Nicolas Vuaille authored
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Nicolas Vuaille authored
* introduce vtkMoleculeToLinesFilter ** Create polydata with atom == point, bond == line cell. Copy data. * Fix AtomBall and BondStick conversion: ** set array name for bond orders and atomic numbers ** fix allocated size
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Nicolas Vuaille authored
* Introduce vtkAppendMolecule filter to append input molecules into one (with atomData and bondData) * Since vtkMolecule is in Common/DataModel, move vtkMoleculeAlgorithm to Common/ExecutionModel
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- May 18, 2018
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Populate a script with `map_<md5>=<sha512>` variable settings and then run the following to convert the content link files: git ls-files -- '*.md5' | while read f; do md5="$(cat "$f")" sha512="$(eval echo \${map_$md5})" rm "$f" echo $sha512 > ${f%.md5}.sha512 done
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