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  1. Feb 11, 2020
  2. Feb 09, 2020
  3. Jan 13, 2020
  4. Jan 08, 2020
  5. Dec 03, 2019
  6. Nov 18, 2019
  7. Nov 13, 2019
  8. Nov 12, 2019
  9. Nov 07, 2019
    • Max Zeyen's avatar
      Remove Usage Of strtok · 3c73668c
      Max Zeyen authored
      The function is not thread-safe and we have better tools in vtksys anyways (namely SystemTools::Split).
      3c73668c
  10. Apr 16, 2019
  11. Mar 28, 2019
    • Ben Boeckel's avatar
      Revert "Merge topic 'vtkShaderProperty'" · 717c542d
      Ben Boeckel authored
      This reverts commit 075f7997, reversing
      changes made to a7add686.
      
      This change was causing issues in ParaView and since ParaView is in its
      release cycle, reverting it is easier than fixing it right now.
      
      See !5345 for discussion.
      
      Merge-request: !5096
      717c542d
  12. Mar 22, 2019
  13. Mar 06, 2019
  14. Jan 08, 2019
  15. Nov 09, 2018
  16. Oct 19, 2018
  17. Oct 15, 2018
  18. Sep 17, 2018
  19. Sep 07, 2018
    • Ben Boeckel's avatar
      warnings: fix strncpy warnings · e1aa3933
      Ben Boeckel authored
      GCC is getting smarter and detects that we're not copying the NUL
      terminator over.
      
      There are two approaches to fixing the warning:
      
        - where code is already a bit more complicated, just use `std::string`
          instead of C-style string manipulations; and
        - where we were doing `strncpy(dest, src, strlen(src))`, just use
          `strcpy` instead since the destination sizes are made based on the
          size of `src` anyways.
      e1aa3933
  20. Aug 29, 2018
    • Jean M. Favre's avatar
      Fix issue #17377 · 7ac470df
      Jean M. Favre authored
      When the 2nd line of each timestep block contains a title, it is searched for a time keyword.
      If not found, no timestep value was added to the list of timesteps, making it crash when setting
      the TIME_STEPS() key
      7ac470df
  21. Aug 09, 2018
  22. Jul 17, 2018
  23. Jul 10, 2018
    • Ken Martin's avatar
      improve picking performance and memory footprint · 82fffd9c
      Ken Martin authored
      Significant rework of the hardware picking code.
      
      Previously each mapper had to make sure that the rendered
      colors were correct for point/cell etc ID during hardware picking
      and this required large datastructures and texture uploads
      to the GPU on each pick.
      
      Now it collects the color buffers and gives the mappers a chance to
      update them. This allows us to use gl_VertexId and gl_PrimitiveId
      directly in the shader and then if picked, allow the mapper to
      adjust the color buffer as needed. This allows us to avoid
      rebuilding the VBO and textures each time and avoids the memory
      footprint related to that.
      82fffd9c
  24. May 30, 2018
  25. May 26, 2018
  26. May 25, 2018
  27. May 18, 2018
    • Kitware Robot's avatar
      ExternalData: Convert content links from MD5 to SHA512 · d6d05b2a
      Kitware Robot authored and Brad King's avatar Brad King committed
      Populate a script with `map_<md5>=<sha512>` variable settings and
      then run the following to convert the content link files:
      
          git ls-files -- '*.md5' | while read f; do
            md5="$(cat "$f")"
            sha512="$(eval echo \${map_$md5})"
            rm "$f"
            echo $sha512 > ${f%.md5}.sha512
          done
      d6d05b2a
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