- Mar 27, 2020
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Sreekanth Arikatla authored
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- Jul 24, 2019
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Nghia Truong authored
ENH: Rewrite collision detection classes, moving their code to a static namespace called "NarrowPhaseCD". Also add new collision detection classes, such as "PointSetToVolumeMesh" and "SurfaceMeshToSurfaceMesh"
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- Jul 14, 2019
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Nghia Truong authored
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- Jun 19, 2019
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Sreekanth Arikatla authored
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- Jun 14, 2019
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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- Oct 25, 2017
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Sreekanth Arikatla authored
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- Aug 24, 2017
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Sreekanth Arikatla authored
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- May 03, 2017
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Dženan Zukić authored
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- Apr 11, 2017
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Shusil Dangi authored
/*========================================================================= Library: iMSTK Copyright (c) Kitware, Inc. & Center for Modeling, Simulation, & Imaging in Medicine, Rensselaer Polytechnic Institute. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/
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- Apr 10, 2017
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mohitTyagi authored
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- Oct 30, 2016
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Sreekanth Arikatla authored
1. Dynamical object classes are templated with the problem state (Deformable bodies use vectorized state. Pbd objects use pbdState.) 2. Pbd state is refactored to have only the current state 3. Rename deformableBodyState to VectorizedState which can be used in future by all the finite element and vectorized formulations 4. Remove unnecessary mappnig for the cloth example 5. Adds queries to sceneobject for visible, collidable and physics 6. Optional allocation of internal states for pbdState 7. Removes the specialized calls in the sceneManager::runModule. This will be further cleaned. 8. Correct ifdef in imstkNewmarkBeta.h
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- Jun 10, 2016
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Alexis Girault authored
1) Change the interactionPair structure to save only one collisiondata per structure, and inform the collisionhandling of a "side" defining which object it is handling, therefore which way it needs to read the collisionData 2) Update MeshToMeshCD to properly populate data based on 1.
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- Jun 09, 2016
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Alexis Girault authored
To geometries, objects, collision data
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- Jun 06, 2016
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Alexis Girault authored
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- Jun 02, 2016
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Alexis Girault authored
Still need to connect callbacks to retrieve collision data.
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