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  1. Mar 27, 2020
  2. Jul 24, 2019
  3. Jul 14, 2019
  4. Jun 19, 2019
  5. Jun 14, 2019
  6. Oct 25, 2017
  7. Aug 24, 2017
  8. May 03, 2017
  9. Apr 11, 2017
    • Shusil Dangi's avatar
      ENH: Changes/Adds the standard Copyright info for all files · 8259ffcc
      Shusil Dangi authored
      /*=========================================================================
      
         Library: iMSTK
      
         Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
         & Imaging in Medicine, Rensselaer Polytechnic Institute.
      
         Licensed under the Apache License, Version 2.0 (the "License");
         you may not use this file except in compliance with the License.
         You may obtain a copy of the License at
      
            http://www.apache.org/licenses/LICENSE-2.0.txt
      
         Unless required by applicable law or agreed to in writing, software
         distributed under the License is distributed on an "AS IS" BASIS,
         WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
         See the License for the specific language governing permissions and
         limitations under the License.
      
      =========================================================================*/
      8259ffcc
  10. Apr 10, 2017
  11. Oct 30, 2016
    • Sreekanth Arikatla's avatar
      ENH: Refactor dynamical object classes · b646b28c
      Sreekanth Arikatla authored
      1. Dynamical object classes are templated with the problem state
         (Deformable bodies use vectorized state. Pbd objects use pbdState.)
      2. Pbd state is refactored to have only the current state
      3. Rename deformableBodyState to VectorizedState which can be used in
         future by all the finite element and vectorized formulations
      4. Remove unnecessary mappnig for the cloth example
      5. Adds queries to sceneobject for visible, collidable and physics
      6. Optional allocation of internal states for pbdState
      7. Removes the specialized calls in the sceneManager::runModule.
         This will be further cleaned.
      8. Correct ifdef in imstkNewmarkBeta.h
      b646b28c
  12. Jun 10, 2016
    • Alexis Girault's avatar
      ENH: CollisionData per interaction + mesh CCD · 2e92b804
      Alexis Girault authored
      1) Change the interactionPair structure to save
      only one collisiondata per structure, and inform
      the collisionhandling of a "side" defining which
      object it is handling, therefore which way it needs
      to read the collisionData
      
      2) Update MeshToMeshCD to properly populate data
      based on 1.
      2e92b804
  13. Jun 09, 2016
  14. Jun 06, 2016
  15. Jun 02, 2016
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