ENH: Clean the pbdState to just have body states
Clean the pbdState to just have body states. All the physics related parameters, time step size and time integration routines are moved to pbdModel
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- Base/Constraint/imstkPbdAreaConstraint.cpp 3 additions, 3 deletionsBase/Constraint/imstkPbdAreaConstraint.cpp
- Base/Constraint/imstkPbdCollisionConstraint.cpp 8 additions, 8 deletionsBase/Constraint/imstkPbdCollisionConstraint.cpp
- Base/Constraint/imstkPbdDihedralConstraint.cpp 4 additions, 4 deletionsBase/Constraint/imstkPbdDihedralConstraint.cpp
- Base/Constraint/imstkPbdDistanceConstraint.cpp 2 additions, 2 deletionsBase/Constraint/imstkPbdDistanceConstraint.cpp
- Base/Constraint/imstkPbdFETetConstraint.cpp 4 additions, 4 deletionsBase/Constraint/imstkPbdFETetConstraint.cpp
- Base/Constraint/imstkPbdVolumeConstraint.cpp 4 additions, 4 deletionsBase/Constraint/imstkPbdVolumeConstraint.cpp
- Base/SceneElements/Objects/imstkDeformableBodyModel.cpp 1 addition, 0 deletionsBase/SceneElements/Objects/imstkDeformableBodyModel.cpp
- Base/SceneElements/Objects/imstkDeformableBodyState.h 0 additions, 1 deletionBase/SceneElements/Objects/imstkDeformableBodyState.h
- Base/SceneElements/Objects/imstkPbdModel.cpp 77 additions, 1 deletionBase/SceneElements/Objects/imstkPbdModel.cpp
- Base/SceneElements/Objects/imstkPbdModel.h 61 additions, 9 deletionsBase/SceneElements/Objects/imstkPbdModel.h
- Base/SceneElements/Objects/imstkPbdObject.cpp 6 additions, 6 deletionsBase/SceneElements/Objects/imstkPbdObject.cpp
- Base/SceneElements/Objects/imstkPbdState.cpp 1 addition, 68 deletionsBase/SceneElements/Objects/imstkPbdState.cpp
- Base/SceneElements/Objects/imstkPbdState.h 5 additions, 45 deletionsBase/SceneElements/Objects/imstkPbdState.h
- Base/SceneElements/Objects/imstkProblemState.h 0 additions, 4 deletionsBase/SceneElements/Objects/imstkProblemState.h
- Base/Solvers/imstkNonLinearSolver.h 2 additions, 2 deletionsBase/Solvers/imstkNonLinearSolver.h
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