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Move OpenGL classes from CellGrid to OpenGL2 module.
- these classes use texture buffers and vertex pulling which can help us reduce memory usage in the GLES 3.0 polydata mapper.
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- Rendering/CellGrid/CMakeLists.txt 0 additions, 8 deletionsRendering/CellGrid/CMakeLists.txt
- Rendering/CellGrid/Testing/Python/CMakeLists.txt 0 additions, 1 deletionRendering/CellGrid/Testing/Python/CMakeLists.txt
- Rendering/CellGrid/vtkDGRenderResponder.h 6 additions, 4 deletionsRendering/CellGrid/vtkDGRenderResponder.h
- Rendering/OpenGL2/CMakeLists.txt 8 additions, 0 deletionsRendering/OpenGL2/CMakeLists.txt
- Rendering/OpenGL2/Testing/CMakeLists.txt 1 addition, 0 deletionsRendering/OpenGL2/Testing/CMakeLists.txt
- Rendering/OpenGL2/Testing/Data/Baseline/TestArrayRenderer.png.sha512 0 additions, 0 deletions...penGL2/Testing/Data/Baseline/TestArrayRenderer.png.sha512
- Rendering/OpenGL2/Testing/Python/CMakeLists.txt 1 addition, 0 deletionsRendering/OpenGL2/Testing/Python/CMakeLists.txt
- Rendering/OpenGL2/Testing/Python/TestArrayRenderer.py 1 addition, 2 deletionsRendering/OpenGL2/Testing/Python/TestArrayRenderer.py
- Rendering/OpenGL2/Testing/Python/shaders/__init__.py 0 additions, 0 deletionsRendering/OpenGL2/Testing/Python/shaders/__init__.py
- Rendering/OpenGL2/vtk.module 2 additions, 0 deletionsRendering/OpenGL2/vtk.module
- Rendering/OpenGL2/vtkArrayRenderer.cxx 0 additions, 0 deletionsRendering/OpenGL2/vtkArrayRenderer.cxx
- Rendering/OpenGL2/vtkArrayRenderer.h 3 additions, 1 deletionRendering/OpenGL2/vtkArrayRenderer.h
- Rendering/OpenGL2/vtkDrawTexturedElements.cxx 0 additions, 0 deletionsRendering/OpenGL2/vtkDrawTexturedElements.cxx
- Rendering/OpenGL2/vtkDrawTexturedElements.h 2 additions, 2 deletionsRendering/OpenGL2/vtkDrawTexturedElements.h
- Rendering/OpenGL2/vtkGLSLModCamera.cxx 0 additions, 0 deletionsRendering/OpenGL2/vtkGLSLModCamera.cxx
- Rendering/OpenGL2/vtkGLSLModCamera.h 6 additions, 6 deletionsRendering/OpenGL2/vtkGLSLModCamera.h
- Rendering/OpenGL2/vtkGLSLModCoincidentTopology.cxx 0 additions, 0 deletionsRendering/OpenGL2/vtkGLSLModCoincidentTopology.cxx
- Rendering/OpenGL2/vtkGLSLModCoincidentTopology.h 5 additions, 5 deletionsRendering/OpenGL2/vtkGLSLModCoincidentTopology.h
- Rendering/OpenGL2/vtkGLSLModLight.cxx 0 additions, 0 deletionsRendering/OpenGL2/vtkGLSLModLight.cxx
- Rendering/OpenGL2/vtkGLSLModLight.h 4 additions, 4 deletionsRendering/OpenGL2/vtkGLSLModLight.h
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