• Bill Lorensen's avatar
    BUG: OpenGLPolyDataMapper2D regression · cc96bd93
    Bill Lorensen authored
    OpenGLPolyDataMapper2D for OpenGL was clipping the z components
    between -1,0 or 0,1. The logic is a bit different in OpenGL2 versus
    OpenGL. I believe it has somethiong to do with where the
    transformations are performed. I'm pretty sure z-clipping should not
    apply for 2D mappers. A new test was added that has polydata with a
    large z range.
    
    NOTE: To see the bug, download this patch and revert to the
    original mapper:
    
    git checkout master Rendering/OpenGL2
    
    and
    ctest -R TestLegendBoxActor2
    cc96bd93
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