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Marcus D. Hanwell authored
This commit makes some changes in Mesa's logic so that it can use OSMesa's OpenGL context, and load extensions in OSMesa. This works on Linux, but will need more work to get it working on Windows and/or Mac OS X. Pulled out the OpenGL Mesa logic so that both GLEW and vtkRenderingOpenGL2 can use it (and ensure it is consistent). Change-Id: Ibdf6715f950929949f5055b3ddbd38b09d9b84d6
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