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  • Marcus D. Hanwell's avatar
    Add support for OSMesa builds of OpenGL2 · c0dee401
    Marcus D. Hanwell authored
    This commit makes some changes in Mesa's logic so that it can use
    OSMesa's OpenGL context, and load extensions in OSMesa. This works
    on Linux, but will need more work to get it working on Windows
    and/or Mac OS X. Pulled out the OpenGL Mesa logic so that both GLEW
    and vtkRenderingOpenGL2 can use it (and ensure it is consistent).
    
    Change-Id: Ibdf6715f950929949f5055b3ddbd38b09d9b84d6
    c0dee401