Fix SSAO render pass
Fixes 3 issues in the SSAO shader:
- Use texture formats (RGBA16F) required to be color-renderable in the OpenGL specification (see
Req. Rend.column in the table below) instead of RGB16F - Remove depth texture after
RenderDelegatebecause it is read in theRenderSSAOpass, which can cause problems in some OpenGL implementations - Fix implicit conversions from
ivec2tovec2in the GLSL code
Edited by Michael Migliore
