Improve PBR textures [release paraview/release backports]
- The LUT texture is now using
GL_RG16
instead ofGL_RG16F
:- Allow usage of native
unsigned short
when downloading pixels instead of half-float - Makes more sense because the values are clamped between 0 and 1, so the quality is better using normalized values
- Allow usage of native
- The prefilter specular texture is now optionally using
GL_RGB32F
instead ofGL_RGB16F
:- Allow usage of native
float
when downloading pixels instead of half-float - Support wider HDR values. Of course, the drawback is VRAM usage is doubled, but it's disabled by default.
- Allow usage of native
Backport of !9767 (merged)
Backport: paraview/release