Replace vtkOpenGLRenderWindow noise texture by blue noise
Right now, vtkOpenGLRenderWindow
uses a perlin noise texture as its noise texture (actually it is a white noise texture, but generated with a perlin noise generator). Moreover, it is only used in vtkOpenGLGPUVolumeRayCastMapper
and in vtkSSAOPass
. As a blue noise texture would be more suited, this MR replaces the noise texture used by a hard-coded blue noise texture.