Disable mipmapping for sRGB textures
On Android (GLES 3.2), calling glGenerateMipmap
on a SRGB8
target results in completely black levels because SRGB8
is not a valid "renderable" texture.
See https://stackoverflow.com/a/43976056/2609654
On Android (GLES 3.2), calling glGenerateMipmap
on a SRGB8
target results in completely black levels because SRGB8
is not a valid "renderable" texture.
See https://stackoverflow.com/a/43976056/2609654