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Fix issue with renderpass and updating shaders

Ken Martin requested to merge ken-martin/vtk:cpdm2_renderpass_mtime into master

Fixes issue #18192 (closed)

Basically the logic for testing renderpass mtime did not support multiple primitive types in one mapper. But used a single value. This change makes the renderpass mtime checks beprimitive based like the ighting checks are.

Moves these checks into a protected class to keep them together and a biot cleaner.

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