Split irradiance face computation
Irradiance computation was causing GPU timeout on windows 7 with slow GPUs.
This MR splits the computation of each face of the cubemap and calls glFlush()
between them in order to avoid trigger of timeout.
Irradiance computation was causing GPU timeout on windows 7 with slow GPUs.
This MR splits the computation of each face of the cubemap and calls glFlush()
between them in order to avoid trigger of timeout.