Skip to content

Fix fxaa with float FBO

FXAA filter creates a GL_RGB8 texture resulting in a clamping of values in the current fbo if it is in a floating point format.
This MR fixes this issue by creating a texture with the same format as the current color attachment.
This MR also fix CopyFromFrameBuffer method that was incorrectly using Format instead of InternalFormat.

Edited by Michael Migliore

Merge request reports