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Appropriately setWantsBestResolutionOpenGLSurface:YES for NSViews

When creating NSViews, now invoke setWantsBestResolutionOpenGLSurface:YES when appropriate.

Do so either if forced (by new GetForceWantsBestResolution() API), or if the Info.plist contains the "NSHighResolutionCapable" key.

This fixes issues with Retina dispalys, such as only a quarter of the view being drawn into.

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