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Some openvr related bug and performance fixes

Ken Martin requested to merge ken-martin/vtk:openvr_perf_fixes into master

There was a vsync issue that could cause significant performance issues and jitter in the VR display that was fixed.

A sync point in the SaveGLState code was moved into External/vtkExternalOpenGLRenderWindow as that is the class that needs it. A couple other minor performance improvements.

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