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vtkOpenGLRenderWindow: Allow to blit back the depth buffer too

Uwe Siems requested to merge usiems/vtk:allow_to_blit_back_depth_buffer into master

This addresses issue #19256 (closed): Currently when setting the FrameBlitMode to BlitToCurrent, only the color buffer is blitted to the current framebuffer. This precludes further 3D rendering with external OpenGL commands. So add another enum value that includes the depth buffer.

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