rendering: Fix gpu ray cast volume mapper
Fix a problem with the mapper that breaks volume rendering when the active vtkCamera
has a non-identity ModelTransformMatrix
.
This change fixes this ParaView issue, making it possible to interact with volumes in CAVE environments.
The images below show the results of applying a 60 degree rotation about the Y axis via the ModelTransformMatrix
.
Before this change:
After this change:
Edited by Scott Wittenburg