vtkDelaunay3D - inserting points skips points
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
The function vtkDelaunay3D performs a walk from an initial tet to the tet containing the point to be inserted. This is done by a clever way, but a depth check prevents some points from being set if the walk isn't successful. This leads to triangulation where the surface isn't correct because points in between are missing, but I need surfaces on two meshes that fit if I put the same points in. I tried a brute force method, searching simply all tets when the depth test failed, it worked so far but I'm not sure if I will get a correct result in all cases.