vtkInteractorStyleRubberBandZoom causes terrible rendering artifacts after zooming
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
If you set the InteractorStyle to InteractorStyleRubberBandZoom, and then zoom in on a small feature (in our case 100x smaller than the entire dataset set bounds), the rendering of the actors becomes unusable. Some of the artifacts include, backfaces rendered instead of front faces, z-fighting. If you hit "r" to reset the view, this brings everything into view but state (OpenGL state) isn't reset so it doesn't fix the problem. Also, after reaching this state, InteractorStyleRubberBandZoom doesn't zoom in anymore. I've attached a picture to the show the artifacts.