PointGaussianMapper wrongly shows triangular shape of imposters
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
I translated to Python and modified the original TestPointGaussianMapperOpacity.cxx to fit my normal setup used for the visualization of the nano-devices (shown at SC15). The only difference is that I use the default SplatShaderCode. That is the part commented out.
The attached Python code demonstrates how the black triangular shape of the Gaussian mapper imposters are shown.
this is using the origin/master branch of VTK