vtkPropPicker: matrix restoration problem when the actor's matrix is indirect
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
When a vtkPropPicker is used (for instance via the fly-to interactor style feature) on an actor endowed with an indirect transform, the actor's matrix is not correctly restored.
I can workaround the problem by overriding PokeMatrix to force a ComputeMatrix() on exit; morevoer indirect transforms are not of general use due to OpenGL limitations, so this is not an important issue, but it may be a symptom of a deeper problem.