Suppress edge visibility on 1D cells
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
When displaying an actor in a surface representation with edge visibility on, all cells show the edges. It can be argued, however, that 1D cells do not have an "edge" for which the existing rendering scheme would be considered incorrect. Arguments aside, I would like to simultaneously render 1D cells without edges and other cells with edges. This is not currently possible in VTK, as far as I know.
I have attached unified diffs (relative to the VTK 6.1.0 release) that implement this capability through a LineEdgeVisibility property in the vtkProperty class. The implementation in vtkOpenGLRepresentationPainter.cxx works for me, but may not be a robust enough solution for you guys. I hope you can fit this functionality into a future VTK release.