When freeing GPUVolumeRayCastMapper, the Memory leak happed.....
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
When using and releasing GPUVolumeRayCastMapper,the Memory leak will happen. Otherwise, I found that the number of the memory leak will be determined by the size of renderWindow. If I enlarge the renderWindow, the number will increase and vice versa. However, when using vtkPixelPointVolumeRayCastMapper with the same test code, the phenomenon will not appear.
Is it a bug?? Thanks.......