vtkSplineGraphEdges BSPLINE option does not produce proper splines
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
Still not sure what the issue is but thought this was interesting… //vtkRenderedTreeAreaRepresentation* rep = vtkRenderedTreeAreaRepresentation::SafeDownCast(this-TreeRingView->GetRepresentation()); //rep->SetGraphSplineType(vtkSplineGraphEdges::BSPLINE, 0); When I take out these lines, it start to ^almost^ look correct. Any idea why that would be
I added the BSPLINE option for efficiency. It calculates the spline right in vtkSplineGraphEdges, instead of using a helper vtkSpline class. It works much faster, but clearly still has bugs if things look better when you turn it off.