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Cory Quammen authored
This will ensure that texture coordinates outside the range [0,1] will map to either the first or last texel, depending on which side of the range the texture coordinate falls, rather than a texture border color of some blended combination of the border color and texel value. Change-Id: I2a9731c48d264d9bed63f1db67b5ea4bca257224
95686b60