-
Paul Lafoix authored
Update PBR shader in vtkOpenGLPolyDataMapperNode to simulate a clear coat layer (upside layer on the material). This layer is supposed dielectric and with low roughness, so it adds only a specular lobe to the previous diffuse and specular parts of the base material. The specular BRDF model of the coat layer is a Cook-Torrance specular microfacet model, with a GGX normal distribution function, a Smith visibility function, and a Schlick Fresnel function. Notice that it uses the exact same specular microfacet model as the base layer specular BRDF. It adds multiples parameters to vtkProperty : * CoatStrength : [0-1], default to 0.0. Control the strength (0 means no layer) * CoatRoughness : [0-1], default to 0.0. 0 means smooth layer (high specular reflection) * CoatIOR : [0-4], default to 2.0. Define the material IOR of the layer. * CoatColor : Default to white. * CoatNormalScale : Scale the normal map (if present). Default is 1.0 * BaseIOR : the base material index of...
5a481068