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Use vtkm::Float32 with OpenGL, not vtkm::FloatDefault.

Merged T.J. Corona requested to merge tjcorona/vtk-m:fix-isosurfaceuniformgrid-example into master
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@@ -142,9 +142,9 @@ void initializeGL()
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
vtkm::FloatDefault white[] = { 0.8f, 0.8f, 0.8f, 1.0f };
vtkm::FloatDefault black[] = { 0.0f, 0.0f, 0.0f, 1.0f };
vtkm::FloatDefault lightPos[] = { 10.0f, 10.0f, 10.5f, 1.0f };
vtkm::Float32 white[] = { 0.8f, 0.8f, 0.8f, 1.0f };
vtkm::Float32 black[] = { 0.0f, 0.0f, 0.0f, 1.0f };
vtkm::Float32 lightPos[] = { 10.0f, 10.0f, 10.5f, 1.0f };
glLightfv(GL_LIGHT0, GL_AMBIENT, white);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
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