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Add shading to default output of ScalarRenderer

Nicole Marsaglia requested to merge (removed):ScalarRenderer_shading into master

This branch adds the visible shading coefficients to the default output of ScalarRenderer (similar to depth).

Old Way: Adding the geometry vertices (x0,..,x2,y0,...,y2,z0,...,z2) to the input data set as 9 extra fields, calculating the visible vertices, and then calculating the shading coefficients via worklets.

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