The source project of this merge request has been removed.
Add shading to default output of ScalarRenderer
This branch adds the visible shading coefficients to the default output of ScalarRenderer (similar to depth).
Old Way: Adding the geometry vertices (x0,..,x2,y0,...,y2,z0,...,z2) to the input data set as 9 extra fields, calculating the visible vertices, and then calculating the shading coefficients via worklets.