This fix lerps the scalar field values at points of ray intersection, ensuring rendering of quads pick the correct lerped color instead of using the same color for the entire quad.
Before:
After:
Fixes #664 (closed)
This fix lerps the scalar field values at points of ray intersection, ensuring rendering of quads pick the correct lerped color instead of using the same color for the entire quad.
Before:
After:
Fixes #664 (closed)