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Remove uses of ScopedCudaStackSize
Since we have (hopefully) gotten rid of all unbounded recursion and calls to function pointers or virtual methods, the CUDA compiler should be able to statically determine the size of the stack needed. Thus, we shouldn't need `ScopedCudaStackSize` at all. However, there is one odd case where using it seems to be necessary. It is unclear why, but that is an issue for another day.
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