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Remove most OpenGL documentation

Kenneth Moreland requested to merge no-opengl-rendering into master

Previously the rendering system was documented by building a small OpenGL app using GLUT. This required lots of pages showing how to use GLUT, which is out of scope but was necessary to get users up and running.

Since then the ray tracing code has become fully featured. Thus the examples have been changed to use those. Since they do not rely on any external rendering system, it can be documented without any boilerplate example.

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