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Modernising the code, improving images

Merged Andrew Maclean requested to merge Modernise_Texture into master
37 files
+ 318
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37
@@ -3,100 +3,87 @@
#include <vtkGlyph3D.h>
#include <vtkLineSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkStructuredPointsReader.h>
#include <vtkTexture.h>
#include <vtkThresholdPoints.h>
#include <vector>
int main (int argc, char *argv[])
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cout << "Usage: " << argv[0] << " carotid.vtk vecAnim1.vtk ..." << std::endl;
std::cout << "Usage: " << argv[0] << " carotid.vtk vecAnim1.vtk ..."
<< std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkNew<vtkNamedColors> colors;
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// read data
//
// create pipeline
//
vtkSmartPointer<vtkStructuredPointsReader> reader =
vtkSmartPointer<vtkStructuredPointsReader>::New();
// read data
//
// create pipeline
//
vtkNew<vtkStructuredPointsReader> reader;
reader->SetFileName(argv[1]);
vtkSmartPointer<vtkThresholdPoints> threshold =
vtkSmartPointer<vtkThresholdPoints>::New();
vtkNew<vtkThresholdPoints> threshold;
threshold->SetInputConnection(reader->GetOutputPort());
threshold->ThresholdByUpper(200);
vtkSmartPointer<vtkLineSource> line =
vtkSmartPointer<vtkLineSource>::New();
vtkNew<vtkLineSource> line;
line->SetResolution(1);
vtkSmartPointer<vtkGlyph3D> lines =
vtkSmartPointer<vtkGlyph3D>::New();
vtkNew<vtkGlyph3D> lines;
lines->SetInputConnection(threshold->GetOutputPort());
lines->SetSourceConnection(line->GetOutputPort());
lines->SetScaleFactor(0.005);
lines->SetScaleModeToScaleByScalar();
lines->Update();
vtkSmartPointer<vtkPolyDataMapper> vectorMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkNew<vtkPolyDataMapper> vectorMapper;
vectorMapper->SetInputConnection(lines->GetOutputPort());
vectorMapper->SetScalarRange(lines->GetOutput()->GetScalarRange());
vtkSmartPointer<vtkActor> vectorActor =
vtkSmartPointer<vtkActor>::New();
vtkNew<vtkActor> vectorActor;
vectorActor->SetMapper(vectorMapper);
vectorActor->GetProperty()->SetOpacity(0.99);
vectorActor->GetProperty()->SetLineWidth(1.5);
// outline
vtkSmartPointer<vtkOutlineFilter> outline =
vtkSmartPointer<vtkOutlineFilter>::New();
// outline
vtkNew<vtkOutlineFilter> outline;
outline->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkNew<vtkPolyDataMapper> outlineMapper;
outlineMapper->SetInputConnection(outline->GetOutputPort());
vtkSmartPointer<vtkActor> outlineActor =
vtkSmartPointer<vtkActor>::New();
vtkNew<vtkActor> outlineActor;
outlineActor->SetMapper(outlineMapper);
outlineActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
// texture maps
std::vector<vtkSmartPointer<vtkTexture> > textureMaps;
for (int i = 2; i < argc; ++i)
// texture maps
std::vector<vtkSmartPointer<vtkTexture>> textureMaps;
for (int i = 2; i < argc; ++i)
{
vtkSmartPointer<vtkStructuredPointsReader> tmap =
vtkSmartPointer<vtkStructuredPointsReader>::New();
vtkNew<vtkStructuredPointsReader> tmap;
tmap->SetFileName(argv[i]);
vtkSmartPointer<vtkTexture> texture =
vtkSmartPointer<vtkTexture>::New();
vtkNew<vtkTexture> texture;
texture->SetInputConnection(tmap->GetOutputPort());
texture->InterpolateOff();
texture->RepeatOff();
@@ -104,24 +91,24 @@ int main (int argc, char *argv[])
}
vectorActor->SetTexture(textureMaps[0]);
// Add the actors to the renderer, set the background and size
//
// Add the actors to the renderer, set the background and size
//
renderer->AddActor(vectorActor);
renderer->AddActor(outlineActor);
vtkSmartPointer<vtkCamera> cam1 =
vtkSmartPointer<vtkCamera>::New();
vtkNew<vtkCamera> cam1;
cam1->SetClippingRange(17.4043, 870.216);
cam1->SetFocalPoint(136.71, 104.025, 23);
cam1->SetPosition(204.747, 258.939, 63.7925);
cam1->SetViewUp(-0.102647, -0.210897, 0.972104);
cam1->Zoom(1.5);
cam1->Zoom(1.2);
renderer->SetActiveCamera(cam1);
renderer->SetBackground(colors->GetColor3d("Wheat").GetData());
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("AnimateVectors");
// go into loop
// go into loop
for (int j = 0; j < 100; ++j)
{
for (size_t i = 0; i < textureMaps.size(); ++i)
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