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Modernising the code. Note: Not tested

Merged Andrew Maclean requested to merge Modernise_Remote into master
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#include <vtkFrenetSerretFrame.h>
#include <vtkSmartPointer.h>
#include <vtkParametricSpline.h>
#include <vtkParametricFunctionSource.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkCamera.h>
#include <vtkFrenetSerretFrame.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricSpline.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkProperty.h>
#include <vtkPolyDataMapper.h>
#include <vtkCamera.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
static void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph);
namespace {
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph);
}
int main(int, char *[])
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Generate some random points
int numberOfPoints = 8;
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(numberOfPoints);
pointSource->Update();
vtkPoints* points = pointSource->GetOutput()->GetPoints();
vtkSmartPointer<vtkParametricSpline> spline =
vtkSmartPointer<vtkParametricSpline>::New();
vtkNew<vtkParametricSpline> spline;
spline->SetPoints(points);
vtkSmartPointer<vtkParametricFunctionSource> functionSource =
vtkSmartPointer<vtkParametricFunctionSource>::New();
vtkNew<vtkParametricFunctionSource> functionSource;
functionSource->SetParametricFunction(spline);
functionSource->SetUResolution(10 * numberOfPoints);
functionSource->SetVResolution(10 * numberOfPoints);
functionSource->SetWResolution(10 * numberOfPoints);
// Create the frame
vtkSmartPointer<vtkFrenetSerretFrame> frame =
vtkSmartPointer<vtkFrenetSerretFrame>::New();
vtkNew<vtkFrenetSerretFrame> frame;
frame->SetInputConnection(functionSource->GetOutputPort());
frame->ConsistentNormalsOn();
frame->Update();
vtkSmartPointer<vtkGlyph3D> glyph3DNormals =
vtkSmartPointer<vtkGlyph3D>::New();
vtkSmartPointer<vtkGlyph3D> glyph3DTangents =
vtkSmartPointer<vtkGlyph3D>::New();
vtkSmartPointer<vtkGlyph3D> glyph3DBinormals =
vtkSmartPointer<vtkGlyph3D>::New();
vtkNew<vtkGlyph3D> glyph3DNormals;
vtkNew<vtkGlyph3D> glyph3DTangents;
vtkNew<vtkGlyph3D> glyph3DBinormals;
// for each vector, create a Glyph3D and DeepCopy the output
double radius = .05;
double radius = 0.05;
frame->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
MakeGlyphs(frame->GetOutput(), radius, glyph3DNormals.GetPointer());
vtkSmartPointer<vtkPolyData> normalsPolyData =
vtkSmartPointer<vtkPolyData>::New();
vtkNew<vtkPolyData> normalsPolyData;
normalsPolyData->DeepCopy(glyph3DNormals->GetOutput());
frame->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
MakeGlyphs(frame->GetOutput(), radius, glyph3DTangents.GetPointer());
vtkSmartPointer<vtkPolyData> tangentsPolyData =
vtkSmartPointer<vtkPolyData>::New();
vtkNew<vtkPolyData> tangentsPolyData;
tangentsPolyData->DeepCopy(glyph3DTangents->GetOutput());
frame->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");
MakeGlyphs(frame->GetOutput(), radius, glyph3DBinormals.GetPointer());
vtkSmartPointer<vtkPolyData> binormalsPolyData =
vtkSmartPointer<vtkPolyData>::New();
vtkNew<vtkPolyData> binormalsPolyData;
binormalsPolyData->DeepCopy(glyph3DBinormals->GetOutput());
// Setup actors and mappers
vtkSmartPointer<vtkPolyDataMapper> glyph3DNormalsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
// Setup actors and mappers
vtkNew<vtkPolyDataMapper> glyph3DNormalsMapper;
glyph3DNormalsMapper->SetInputData(normalsPolyData);
vtkSmartPointer<vtkActor> glyph3DNormalsActor =
vtkSmartPointer<vtkActor>::New();
vtkNew<vtkActor> glyph3DNormalsActor;
glyph3DNormalsActor->SetMapper(glyph3DNormalsMapper);
glyph3DNormalsActor->GetProperty()->SetColor(0.8900, 0.8100, 0.3400);
glyph3DNormalsActor->GetProperty()->SetColor(
colors->GetColor3d("Banana").GetData());
vtkSmartPointer<vtkPolyDataMapper> glyph3DTangentsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkNew<vtkPolyDataMapper> glyph3DTangentsMapper;
glyph3DTangentsMapper->SetInputData(tangentsPolyData);
vtkSmartPointer<vtkActor> glyph3DTangentsActor =
vtkSmartPointer<vtkActor>::New();
vtkNew<vtkActor> glyph3DTangentsActor;
glyph3DTangentsActor->SetMapper(glyph3DTangentsMapper);
glyph3DTangentsActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);
glyph3DTangentsActor->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
vtkSmartPointer<vtkPolyDataMapper> glyph3DBinormalsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkNew<vtkPolyDataMapper> glyph3DBinormalsMapper;
glyph3DBinormalsMapper->SetInputData(binormalsPolyData);
vtkSmartPointer<vtkActor> glyph3DBinormalsActor =
vtkSmartPointer<vtkActor>::New();
vtkNew<vtkActor> glyph3DBinormalsActor;
glyph3DBinormalsActor->SetMapper(glyph3DBinormalsMapper);
glyph3DBinormalsActor->GetProperty()->SetColor(0.1804,0.5451,0.3412);
glyph3DBinormalsActor->GetProperty()->SetColor(
colors->GetColor3d("ForestGreen").GetData());
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(functionSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindow->SetWindowName("FrenetSerretFrame");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(glyph3DNormalsActor);
@@ -131,7 +115,7 @@ int main(int, char *[])
renderer->AddActor(glyph3DBinormalsActor);
renderer->AddActor(actor);
renderer->SetBackground(.4, .5, .7);
renderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
// Pick a good view
renderer->ResetCamera();
@@ -143,15 +127,15 @@ int main(int, char *[])
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph)
namespace {
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph)
{
// Source for the glyph filter
vtkSmartPointer<vtkArrowSource> arrow =
vtkSmartPointer<vtkArrowSource>::New();
vtkNew<vtkArrowSource> arrow;
arrow->SetTipResolution(16);
arrow->SetTipLength(.3);
arrow->SetTipRadius(.1);
@@ -164,3 +148,4 @@ void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph)
glyph->OrientOn();
glyph->Update();
}
} // namespace
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