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Commit 7e5554f7 authored by Andrew Maclean's avatar Andrew Maclean
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They look like tetrahedrons now!

Former-commit-id: 90b416b0
parent 024ab20d
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#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkCellType.h>
#include <vtkDataSetMapper.h>
......@@ -98,6 +99,9 @@ int main(int, char*[])
renderer->AddActor(actor1);
renderer->AddActor(actor2);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(-10);
renderer->GetActiveCamera()->Elevation(-20);
// Render and interact
renderWindow->Render();
......
......@@ -80,6 +80,10 @@ def main():
renderer.AddActor(actor1)
renderer.AddActor(actor2)
renderer.SetBackground(colors.GetColor3d("DarkGreen"))
renderer.ResetCamera()
renderer.GetActiveCamera().Azimuth(-10)
renderer.GetActiveCamera().Elevation(-20)
# Render and interact
renderWindow.Render()
......
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