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Commit 1e11a1ab authored by Andrew Maclean's avatar Andrew Maclean
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Adding Polygon.

Former-commit-id: 13999a60
parent db1f889a
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#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkPolygon.h>
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkPolygon.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkVersion.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Setup four points
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
......@@ -51,6 +56,8 @@ int main(int, char *[])
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(
colors->GetColor3d("Silver").GetData());
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
......@@ -63,8 +70,7 @@ int main(int, char *[])
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.5,.3,.31); // Background color salmon
renderer->SetBackground(colors->GetColor3d("Salmon").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
......
### Description
The polygon is a primary two-dimensional cell. The polygon is defined by an ordered list of three or more points lying in a plane. The polygon normal is implicitly defined by a counterclockwise ordering of its points using the right-hand rule.
The polygon may be nonconvex, but may not have internal loops, and it cannot self-intersect. The polygon has n edges, where n is the number of points in the polygon.
......@@ -2,49 +2,56 @@
import vtk
# Setup four points
points = vtk.vtkPoints()
points.InsertNextPoint(0.0, 0.0, 0.0)
points.InsertNextPoint(1.0, 0.0, 0.0)
points.InsertNextPoint(1.0, 1.0, 0.0)
points.InsertNextPoint(0.0, 1.0, 0.0)
# Create the polygon
polygon = vtk.vtkPolygon()
polygon.GetPointIds().SetNumberOfIds(4) # make a quad
polygon.GetPointIds().SetId(0, 0)
polygon.GetPointIds().SetId(1, 1)
polygon.GetPointIds().SetId(2, 2)
polygon.GetPointIds().SetId(3, 3)
# Add the polygon to a list of polygons
polygons = vtk.vtkCellArray()
polygons.InsertNextCell(polygon)
# Create a PolyData
polygonPolyData = vtk.vtkPolyData()
polygonPolyData.SetPoints(points)
polygonPolyData.SetPolys(polygons)
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
if vtk.VTK_MAJOR_VERSION <= 5:
mapper.SetInput(polygonPolyData)
else:
mapper.SetInputData(polygonPolyData)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# Visualize
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(.5, .3, .31) # Background color salmon
renderWindow.Render()
renderWindowInteractor.Start()
def main():
colors = vtk.vtkNamedColors()
# Setup four points
points = vtk.vtkPoints()
points.InsertNextPoint(0.0, 0.0, 0.0)
points.InsertNextPoint(1.0, 0.0, 0.0)
points.InsertNextPoint(1.0, 1.0, 0.0)
points.InsertNextPoint(0.0, 1.0, 0.0)
# Create the polygon
polygon = vtk.vtkPolygon()
polygon.GetPointIds().SetNumberOfIds(4) # make a quad
polygon.GetPointIds().SetId(0, 0)
polygon.GetPointIds().SetId(1, 1)
polygon.GetPointIds().SetId(2, 2)
polygon.GetPointIds().SetId(3, 3)
# Add the polygon to a list of polygons
polygons = vtk.vtkCellArray()
polygons.InsertNextCell(polygon)
# Create a PolyData
polygonPolyData = vtk.vtkPolyData()
polygonPolyData.SetPoints(points)
polygonPolyData.SetPolys(polygons)
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
if vtk.VTK_MAJOR_VERSION <= 5:
mapper.SetInput(polygonPolyData)
else:
mapper.SetInputData(polygonPolyData)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d("Silver"))
# Visualize
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d("Salmon"))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()
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