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Commit 19d43ec6 authored by Andrew Maclean's avatar Andrew Maclean
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Fix markdown errors

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......@@ -4,4 +4,4 @@ This example shows how to position an vtkAxesActor in 3D. Notice that position a
done with a user transform.
!!! seealso
[DisplayCoordinateAxes](../../Visualization/DisplayCoordinateAxes).
[DisplayCoordinateAxes](../../Visualization/DisplayCoordinateAxes).
......@@ -3,4 +3,4 @@
Displays two lines, each with a different color.
!!! seealso
[LongLine](../LongLine).
[LongLine](../LongLine).
......@@ -2,6 +2,7 @@
This example creates a minimal visualization program, demonstrating VTK's basic rendering and pipeline creation.
!!! note This original C++ source code for this example
!!! note
This original C++ source code for this example
is [here](https://gitlab.kitware.com/vtk/vtk/blob/73465690278158b9e89661cd6aed26bead781378/Examples/Rendering/Cxx/Cylinder.cxx)
.
......@@ -4,6 +4,6 @@ The example creates an elliptical cross-section and stores it in a vtkPolyData.
creates an elliptical cylinder by extruding the vtkPolyLine along a vector. The example sets the backface property of
the vtkActor to show the front and back face of the cylinder.
!!! info "See also"
[EllipticalCylinderDemo](../EllipticalCylinderDemo) to see the vtkPolyLine and the vector represented as an oriented
!!! seealso
[EllipticalCylinderDemo](../EllipticalCylinderDemo) to see the vtkPolyLine and the vector represented as an oriented
arrow.
......@@ -3,4 +3,4 @@
Connect several points with a line.
!!! seealso
[ColoredLines](../ColoredLines).
[ColoredLines](../ColoredLines).
......@@ -11,6 +11,6 @@ It demonstrates two different ways to apply the transform:
Switch between the two methods by #defining USER_MATRIX or leaving out the #define.
!!! info "See also"
Compare this example with [OrientedCylinder](../OrientedCylinder). The transform is different because the cylinder
!!! seealso
Compare this example with [OrientedCylinder](../OrientedCylinder). The transform is different because the cylinder
height direction is along the y-axis and the arrow height is along the x axis.
......@@ -11,6 +11,6 @@ It demonstrates two different ways to apply the transform:
Switch between the two methods by setting USER_MATRIX to **True** or **False**.
!!! info "See also"
Compare this example with [OrientedArrow](../OrientedArrow). The transform is different because the cylinder height
!!! seealso
Compare this example with [OrientedArrow](../OrientedArrow). The transform is different because the cylinder height
direction is along the y-axis and the arrow height is along the x axis.
......@@ -24,13 +24,16 @@ ParametricSurfaces -w
Will write out a file with no other options enabled called `ParametricObjectsDemo.png`.
!!! Note To really appreciate the complexity of some of these surfaces, select a single surface, and use the
!!! Note
To really appreciate the complexity of some of these surfaces, select a single surface, and use the
options `-b -n`. Also try specifying wireframe ( toggle "w" on the keyboard) and zooming in and out.
!!! Tip If you color the back face, the three-dimensional orientable surfaces will only show backface coloring inside
!!! Tip
If you color the back face, the three-dimensional orientable surfaces will only show backface coloring inside
the surface e.g `ConicSpiral` or `Torus`. For three dimensional non-orientable surfaces; backface coloring is visible
because of the twisting used to generate these surfaces e.g `Boy` or `Figure8Klein`.
!!! Cite See: [Parametric Equations for Surfaces](http://www.vtk.org/wp-content/uploads/2015/11/ParametricSurfaces.pdf),
!!! Cite
See: [Parametric Equations for Surfaces](http://www.vtk.org/wp-content/uploads/2015/11/ParametricSurfaces.pdf),
for more information. This paper gives a description of the first fifteen surfaces, including their parametric equations
and derivatives. Also provided is an example of how to create your own surface, namely the Figure-8 Torus.
......@@ -2,11 +2,10 @@
Generates a cube using vtkCubeSource, then a shrink filter is applied.
vtkShrinkFilter object shrinks cells composing an arbitrary data set towards their centroid. The centroid of a cell is
computed as the average position of the cell points. Shrinking results in disconnecting the cells from one another.
vtkShrinkFilter object shrinks cells composing an arbitrary data set towards their centroid. The centroid of a cell is computed as the average position of the cell points. Shrinking results in disconnecting the cells from one another.
!!! seealso
[TessellatedBoxSource](../TessellatedBoxSource) generates multiple quads or triangles per side.
[TessellatedBoxSource](../TessellatedBoxSource) generates multiple quads or triangles per side.
!!! info See [Figure 5-17](../../../VTKBook/05Chapter5/#Figure%205-17) in [Chapter 5](../../../VTKBook/05Chapter5)
the [VTK Textbook](../../../VTKBook/01Chapter1).
!!! info
See [Figure 5-17](../../../VTKBook/05Chapter5/#Figure%205-17) in [Chapter 5](../../../VTKBook/05Chapter5) the [VTK Textbook](../../../VTKBook/01Chapter1).
......@@ -4,5 +4,6 @@ Examples of source objects that procedurally generate polygonal models. These ni
capability of VTK. From upper left in reading order: sphere, cone, cylinder, cube, plane, text, random point cloud,
disk (with or without hole), and line source.
!!! info See [Figure 3-26](../../../VTKBook/03Chapter3/#Figure%203-26) in [Chapter 3](../../../VTKBook/03Chapter3)
!!! info
See [Figure 3-26](../../../VTKBook/03Chapter3/#Figure%203-26) in [Chapter 3](../../../VTKBook/03Chapter3)
the [VTK Textbook](../../../VTKBook/01Chapter1).
......@@ -4,4 +4,4 @@ Generates a box(cube) using vtkTessellatedBoxSource with 6 sides. The faces of t
triangles or quads.
!!! seealso
[Cube](../Cube) generates multiple quads or triangles per side.
[Cube](../Cube) generates multiple quads or triangles per side.
......@@ -4,4 +4,5 @@ The triangle strip is a composite two-dimensional cell consisting of one or more
triangle strip need not lie in a plane. The triangle strip is defined by an ordered list of n+2 points, where n is the
number of triangles. The ordering of the points is such that each set of three points defines a triangle.
!!! info See [this wikipedia article](http://en.wikipedia.org/wiki/Triangle_strip) for an explanation.
!!! info
See [this wikipedia article](http://en.wikipedia.org/wiki/Triangle_strip) for an explanation.
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