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Bill Lorensen authoredBill Lorensen authored
Animation.py 1.57 KiB
from __future__ import print_function
import vtk
class vtkTimerCallback():
def __init__(self):
self.timer_count = 0
def execute(self,obj,event):
print(self.timer_count)
self.actor.SetPosition(self.timer_count, self.timer_count,0);
iren = obj
iren.GetRenderWindow().Render()
self.timer_count += 1
def main():
#Create a sphere
sphereSource = vtk.vtkSphereSource()
sphereSource.SetCenter(0.0, 0.0, 0.0)
sphereSource.SetRadius(5)
#Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(sphereSource.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
prop = actor.GetProperty()
# Setup a renderer, render window, and interactor
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
#renderWindow.SetWindowName("Test")
renderWindow.AddRenderer(renderer);
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
#Add the actor to the scene
renderer.AddActor(actor)
renderer.SetBackground(1,1,1) # Background color white
#Render and interact
renderWindow.Render()
# Initialize must be called prior to creating timer events.
renderWindowInteractor.Initialize()
# Sign up to receive TimerEvent
cb = vtkTimerCallback()
cb.actor = actor
renderWindowInteractor.AddObserver('TimerEvent', cb.execute)
timerId = renderWindowInteractor.CreateRepeatingTimer(100);
#start the interaction and timer
renderWindowInteractor.Start()
if __name__ == '__main__':
main()