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added vtkCGALMeshSmoothing filter

Thomas Theussl requested to merge theusst/vespa:master into master

as the title says, I added the vtkCGALMeshSmoothing filter

wasn't much work, I simply copied vtkCGALShapeSmoothing and adapted it, using the example from

hope I can contribute more in the future, especially hoping to find some time to look into surface reconstruction from point clouds as described here:

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