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  • Kenneth Moreland's avatar
    Fix raytrace using wrong fov with standard camera · 39b347db
    Kenneth Moreland authored
    The raytracing code has its own version of camera that maintains two
    field of view (fov) parameters: one for the x direction and one for the
    y. The standard vtkm::rendering::Camera contains only one fov. As is
    consistent with OpenGL's gluPerspective and VTK's camera, the fov is
    specified in the y direction. However, the raytracing code was
    incorrectly using it in the x direction. That caused it to do a weird
    rescaling when the aspect ratio was not 1.
    39b347db