• fogal1's avatar
    Set HW/SW rendering for the callback. · e55527b8
    fogal1 authored
    Outside of the engine, we don't know how many displays we'll have,
    and which ones are hardware contexts.  External code (in
    particular the volume plot) would use this callback object to
    figure out what kind of renderers to create.
    So we ignore the existing configuration and set hw/sw rendering
    based on what we've figured out during initialization.
    git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@7997 18c085ea-50e0-402c-830e-de6fd14e8384
Engine.C 115 KB