-
brugger authored
I made a number of changes to the multi-pass CSG discretization to improve performance. These include: a) I increased the number of boundaries that can be handled from 128 to 512. b) I modified the discretization to perform the partitions against all the boundaries and then create a vtkDataSet at the end rather than creating a new vtkDataSet after partitioning with each boundary. c) I changed the discretization to only process a portion of the mesh on each processor instead of the entire mesh. Previously each processor processed the entire mesh. git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@18840 18c085ea-50e0-402c-830e-de6fd14e8384
80168542