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    Squashed commit of the following: · b1ab1a8f
    fogal1 authored
    commit d87e82e052ee5d7dfb1255e479e746e1bc441620
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Thu Jun 12 17:10:24 2008 -0400
    
        Moved all the modification comments around in the manner the group recommended.
    
    commit 222bc0aa076bb0713a5e2063edaa4fc304e1991a
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Thu Jun 12 15:29:23 2008 -0400
    
        Ooops.  Forgot to remove some debugging code previously.
    
    commit 6c6cc33f4305af6c385144051c6c45e4f4569d49
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Thu Jun 12 15:26:17 2008 -0400
    
        Fixes the bug I introduced with ray casting, by adding back in some code I had
        misplaced while moving it around.
    
        Removed the TRY block from RenderSetup, as the caller should really be handling
        the exceptions.  Otherwise we catch an exception in RS, rethrow it, catch it in
        Render, and rethrow it ... silly.
    
        Removed some indentation which was no longer needed (this is what makes the
        diff so large).
    
    commit 1478f1c389622186a3b307931aedc8160d17e259
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Wed Jun 11 15:01:55 2008 -0400
    
            NetworkManager::Render
            * Removed an unconditional block and unindented a huge chunk.
            * Fixed a comment typo.
            * Removed EOL whitespace.
    
    
    git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@4419 18c085ea-50e0-402c-830e-de6fd14e8384
    b1ab1a8f